﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class ProgressBarTips : MonoBehaviour
{
    string[] tips = {
        "九九的奶奶的祖传锦囊：行动力耗尽后会有新的敌人来袭，骚操作要谨慎哦！",
        "九九的爷爷的祖传锦囊：火石，又名终焉之炽天使，攻击的时候会有群体燃烧效果，适合应对大规模的敌人哦！",
        "九九的爸爸的祖传锦囊：挖掘会获得金钱，还有一定几率发生意想不到的随机事件呢，举棋不定就挖东西吧！",
        "九九的妈妈的祖传锦囊：妈妈没什么能教你了，自力更生吧！",
        "九九的大表哥的祖传锦囊：把宝石搬运到合适的位置吸引敌人是个不错的策略。",

    };
    // Start is called before the first frame update
    void Start()
    {
        GetComponent<Text>().text = tips[Random.Range(0, tips.Length)];
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}
